Shinnosuke - Angry Wolf
Hand-Drawn to Augmented-Reality Translating Shinnosuke’s 2D character art into a 3D volume required a distinct approach to texture and form. My goal was to reinterpret his signature graphite shading style into 3D geometry without losing the 'drawn' aesthetic. I modeled the stylized fur specifically for AR performance, ensuring the character retained its gritty, illustrative quality even when projected into a real-world environment.
The final AR Asset: Integrated into real-world lighting and scale.
Topology Breakdown: Optimized geometry ensuring efficient real-time rendering.
The Source: Shinnosuke’s original 2D pencil drawing.